S.T.A.L.K.E.R.: Call of Pripyat, the post-apocalyptic shooter has just been released and we’re planning to review it really soon, but until then we have to deal with some problems: crashes, freezes and errors of the game that are being reported by quite a few gamers. Below we’ll try to find out some solutions to STALKER: Call of Pripyat’s launch crashes, freezes as well as the “Cannot find Fsgame.ltx” error in the game.
My drivers are up to date and I have reinstalled the game twice now in the last two days and gotten no luck. ![]()
HomeMainstreamHow to Fix STALKER: Call of Pripyat Crashes and Errors
First of, as always, before trying to fix the game, make sure that your computer meets the STALKER: Call of Pripyat system requirements and you have downloaded the latest drivers on your machine! Next, it’s fixing time!
According to the solutions on the official forums, the Call of Pripyat crashes and freezes don’t have a solid fix yet, but there are a few tricks you could try:
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– user TOK2 says :”Found that the game does not like XFire for some reason. Not sure if it has to do with STALKER’s copy protection scheme or what. If I shut down XFire, it starts every time.“
– another user reports that the crashes and freezes are connected to FRAPS. So if you have FRAPS turned on and the game crashes, it certainly wouldn’t hurt turning it off! – and the final “might work” trick to fix the Call of Pripyat crashes comes from Refan who says that you should uninstall Securom from your machine (in order to do so, download the Removal tool from the official Securom website).
Apart from the S.T.A.L.K.E.R crashes, some users reported the following error showing up upon launch: “Cannot find Fsgame.ltx” To get rid of this nasty little bugger, all you have to do is delete the file user.ltx in the C:UsersPublicDocumentsS.T.A.L.K.E.R. – Call of Pripyat folder.
Hope these fixes helped you get rid of your STALKER: Call of Pripyat problems, crashes and errors. Please share your experience with us in the comment section below!
Since GSC Game World’s S.T.A.L.K.E.R.: Shadow of Chernobyl was released back in 2007, the game has stayed alive through its healthy modding community. Popular modding site ModDB offers hundreds of mods for Shadow of Chernobyl and its sequels, S.T.A.L.K.E.R.: Clear Sky and S.T.A.L.K.E.R.: Call of Pripyat.
There are mods offering everything from slight tweaks to full-blown, standalone adventures set the chilling, post-apocalyptic universe. If you don’t want to wait for the supposed 2021 release of S.T.A.L.K.E.R. 2, we’ve chosen our favorite mods to the base series. Get ready to get reacquainted with this classic first-person shooter as The Zone changes before your eyes.
Lost Alpha: Developer’s Cut
Requires: No S.T.A.L.K.E.R. version required
Lost Alpha is a mod which lovingly recreates what developer dez0wave considers, “the original version of S.T.A.L.K.E.R.” The game as it was originally back in 2002, years prior to Shadow of Chernobyl’s release. Lost Alpha features an expansive world built with many of the game’s original assets, including both remade versions of levels from the original game as well as all-new levels to explore. It’s worth noting that Lost Alpha is a standalone mod, and doesn’t actually require any version of S.T.A.L.K.E.R. This means you don’t even have to own the game to play Lost Alpha.
Call of Chernobyl
Requires: S.T.A.L.K.E.R. Call of Pripyat
TeamEPIC’s Call of Chernobyl is a massive mod for the third game in the S.T.A.L.K.E.R. series, Call of Pripyat. Many new customizations options have been added, allowing you to customize everything from your character to the weather in each of the game’s 32 maps. Call of Chernobyl features an excellent “Freeplay mode,” offering an open world similar to Bethesda’s Fallout 3 or The Elder Scrolls V: Skyrim. There’s also welcome UI changes, visual improvements, and an overhaul of the game’s AI and A-Life event system. It’s easy to see why Call of Chernobyl was selected as ModDB’s 2016 Mod of the Year.
Dead Air
Requires: S.T.A.L.K.E.R.: Call of Pripyat
Dead Air builds on Call of Chernobyl’s massive world and offers an all-new S.T.A.L.K.E.R. experience, improving nearly every aspect of Call of Pripyat. Dead Air lets you customize your S.T.A.L.K.E.R. experience right from the start, offering character customization, allowing you to select perks to tweak your character’s ability. Dead Air features a huge graphical overhaul, offering the ability to adjust the scenery, in case fog is really your thing. If you’re new to the S.T.A.L.K.E.R. series, Dead Air might not be the best place to start, as it can be mercilessly unforgiving. If you are up to the challenge, Redditor HuntyDaPro offers some great tips to help you get started.
AMK: Autumn Edition
Requires: S.T.A.L.K.E.R. Shadow of Chernobyl
AMK: Autumn Edition combines two separate mods, AMK and Autumn Aurora, to offer a visually pleasing, improved Shadow of Chernobyl experience. In AMK, guns look (and function) better, enemy spawns are increased, economy is improved, new quests are available, and other quality of life changes have been introduced. AMK improves many aspects of the vanilla game without changing too much. Autumn Aurora drastically improves Shadow of Chernobyl’s atmosphere, creating an immersive new world featuring overhauled graphics as well as improved sound and music. AA also features some fairly drastic gameplay changes, making surviving Chernobyl’s harsh world quite a bit more difficult. However, if you’re looking for a great “all in one” mod, look no further.
Stalker Call Of Chernobyl Crash On New GameRadiophobia 2
Requires: S.T.A.L.K.E.R. Shadow of Chernobyl
Radiophobia 2 is a newer addition to S.T.A.L.K.E.R.’s catalogue of mods, and one of few receiving regular updates in 2018. Radiophobia 2 overhauls the base game’s combat system while also introducing notable graphical improvements, overall improving the atmosphere of the game. There are a handful of modifications to the difficulty as well, through improved AI and increased spawn rates.
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S.T.A.L.K.E.R.: Shadow of Chernobyl is a Wide Open SandboxFirst-Person Shooter/Immersive Sim by Ukrainian video game studio GSC Game World. It is loosely based on the Russian novel Roadside Picnic, as well as the visually stunning Russian film Stalker by Andrei Tarkovsky, which was based on the novel. The game is somewhat of a combination of the two, taking the novel's general premise and combining it with the atmosphere of the movie to create a truly haunting game experience.
The game takes place in the Zone of Exclusion (known simply as the Zone) around the infamous Chernobyl Nuclear Power Plant, a bleak and terrifying 'Man-Made Hell' following the nuclear accident that originally created the Zone, as well as a mysterious second explosion in 2006 which resulted in the creation of bizarre, seemingly impossible space-time anomalies and homicidal mutants. The Zone is full of dangers, from lethal pockets of radiation, to packs of dangerous mutants, and a wide assortment of violent, body-crushing anomalies. Nonetheless, fortune-hunting trespassers known as 'Stalkers' make a living exploring the Zone and seeking out the miraculous 'artifacts' created by the Zone's anomalies.
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Tales among the Stalkers tell of a legendary artifact known as the 'Wish Granter', located at the very center of the Zone inside the Chernobyl Nuclear Power Plant itself. The legend goes that the Wish Granter will grant a Stalker's heart's desire. However, no Stalker has managed to reach the center of the Zone, as the path is blocked by a powerful barrier known as the Brain Scorcher which melts the minds of any humans who attempt to penetrate into the Center.
In S.T.A.L.K.E.R.: Shadow of Chernobyl, players take the role of the Marked One, a mysterious amnesiac Stalker who awakens in the Zone with nothing except a strange 'S.T.A.L.K.E.R.' tattoo on his arm, and the knowledge that he has a mission... to kill someone or something known as 'Strelok' (Marksman). The Marked One's search for Strelok, and his interaction with the various inhabitants of the Zone and conflicting Stalker factions, will eventually lead him on a path to the Center of the Zone, the Chernobyl Nuclear Power Plant, and the legendary Wish Granter itself.
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S.T.A.L.K.E.R.: Clear Sky is a prequel to Shadow of Chernobyl, with the player taking the role of a veteran Stalker mercenary named Scar who is recruited by a secret faction known as Clear Sky to investigate the cause of mysterious emissions from the Center of the Zone that pose a threat to all of the Zone's Stalker inhabitants. Besides an assortment of graphics and gameplay tweaks and improvements, Clear Sky features a new Faction Wars system, where the various competing factions in the Zone struggle for power and control via assaulting and defending various capture points (sort of like a single-player version of the Battlefield series, with an RPG game world thrown in on top for good measure). Players can join a faction and help them fight their way to victory, or ignore the Faction Wars completely and progress through the game's main quest.
S.T.A.L.K.E.R.: Call Of Pripyat, the third game in the series, is a sequel to the original game. Unsurprisingly, the Russian-language version (which came out several months before the EU and US versions) was almost immediately translated by modders. It takes place a few days after Shadow of Chernobyl with the player taking the role of SBU (Служба Безпеки України/Security Service of Ukraine) Major Degtyarev who is charged with investigating the attempted military takeover of the Zone Gone Horribly Wrong. Call of Pripyat is notable for taking place in a completely different part of the Zone from the other games in the series - Shadow of Chernobyl and Clear Sky take place fairly close to the Zone's southern edge, while Call of Pripyat takes place deep within the Zone's northern half.
All three S.T.A.L.K.E.R. games are highly renowned for their incredibly atmospheric setting and realistic gameplay, but be warned; they're not for the faint of heart - all three games are brutally Nintendo Hard, and are also known for being extremely creepy at times.
The first proper sequel, S.T.A.L.K.E.R. 2, was announced at GamesCom. However, on December, 2011, it was announced that GSC had been forced into closure, though the team promised that the development would continue. The game was indefinitely put on hold in January 2012. In its stead, a majority of the development team broke off to create a Spiritual Successor, called Survivarium, but the rights of the franchise remains with GSC. Another outfit, West Games, which also claims to employ some of the original team, announced their own follow-up called STALKER Apocalypse, but questions surrounding its legitimacy quickly came up, including some calling it an obvious scam. GSC, meanwhile, has reopened, and has released Cossacks 3 in 2016.
GSC announced in May 16th, 2018 that they were working on S.T.A.L.K.E.R. 2 once again and were planning to release the game in 2021. Not much is known about the game, other than that the X-Ray engine used by previous installments in the series has been replaced with Unreal Engine 4, since most of the devs who had experience working with X-Ray had moved either to Vostok Games or 4A Games after the collapse of GSC.
Similar to Half-Life, a Fan Remake of Shadow of Chernobyl titled Lost Alpha has been released. Like Black Mesa, Lost Alpha is big enough in scope that it's a standalone game all on its own. It is available for free on ModDB here. See also Call of Chernobyl, a mod for Call of Pripyat that merges all of the games together into one large game. It can be found here.
Not to be confused with the Maggie Q show of the same name.
Stalker Call Of Chernobyl Crash Download
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